OSU then-sophomore guard Kelsey Mitchell (3) dribbles the ball during a game against Nebraska on Feb. 18 at the Schottenstein Center. Credit: Lantern File PhotoWhen the Ohio State women’s basketball team faces Ashland University in an exhibition game on Sunday, fans will finally get to see the new wave of talent donning the Scarlet and Gray.Gone are guards Cait Craft — who provided both defense and leadership — and Ameryst Alston, who was second on the 2015-16 team in scoring at 18.3 points per game. Forward Kalpana Beach and center Lisa Blair have departed the program as well.But the Buckeyes will debut six new players this season, starting with freshmen guards Kiara Lewis and Jensen Caretti, and forward Tori McCoy, who all ranked within the top-31 in their class by ESPN.“I think all three of our freshmen are going to really contribute this year,” OSU coach Kevin McGuff said. “They’ve got a lot of talent. They are going to be really great in our program.”OSU will also welcome the additions of three transfers. Redshirt junior forward Stephanie Mavunga (previously at North Carolina) and redshirt sophomore guard Sierra Calhoun (Duke) will jump right into the Buckeyes’ lineup. Redshirt junior guard Linnae Harper (Kentucky) will have to wait until the end of OSU’s fall semester before hitting the court.All six players bring plenty of on-the-court talent to the Buckeyes, but Mavunga also believes that she has taken on an important vocal leadership role with the team.“That’s one of the biggest things that drives a team to really be great,” Mavunga said. “If the team is really quiet out there, especially on defense, then you don’t really know what’s going on.”With the additions of Mavunga and McCoy, OSU now boasts more size in the interior, something that hurt last year’s team. In the Buckeyes’ season-ending, 78-62 Sweet-16 loss to Tennessee in the NCAA Tournament, Volunteers’ center Mercedes Russell put up a game- and career-high 25 points.“We’ve got a little bit more presence around the basket,” McGuff said. “We need to utilize people and get them the ball.”New faces, new depthWith the talented additions, OSU is looking at one of its deepest rosters in recent memory. Throughout this offseason, Buckeyes’ coaches and players have been harping on the team’s new depth and what it could mean for the program.“I think it put us in a little bit better position here early on, hopefully,” McGuff said.OSU wasn’t in too great of a situation early on last year, dropping its first two regular season contests. The Buckeyes fell 88-80 to No. 2 South Carolina in the season opener on the road and followed it up with a 100-56 loss to No. 1 UConn in the home opener.McGuff believes that the competitive nature of this year’s team, thanks to depth, will help the team get off to a better start this time around.“Ultimately, that’s got to be what really drives this team — the competitive environment we have on a daily basis,” McGuff said.Mitchell expanding her roleAssociated Press preseason first-team All-American junior guard Kelsey Mitchell earns plenty of national praise, but there may be no one who speaks more highly of her than her coach.“She’s, in my opinion, the best player in college basketball,” McGuff said. “She obviously scores a lot of points, but she also makes others around her better.”The praise is warranted. Mitchell has accomplished quite a bit in her two seasons at OSU, including breaking her own single-season scoring record in her sophomore year after breaking the record the year before.She is widely regarded as one of the better players in all of women’s college basketball, but she never lets the spotlight shine too bright.“I just show up every day,” Mitchell said. “I just go to school, play basketball, go to school, play basketball. I don’t try to think ahead; I don’t try to think too far behind.”Mitchell said that she is excited for this year’s Buckeye team and what some of the newcomers can bring to the program.“I think the one thing that separates us from other teams is that we are down to try anything, whatever the team needs,” Mitchell said. “I think our new people will do that.”Sunday’s preseason game against Ashland will tip off at 1 p.m. at the Schottenstein Center, preparing OSU for its regular-season opener against Duquesne on Friday, Nov. 11 at St. John Arena.
Ohio State freshman midfielder Liza Hernandez looks to score against Vermont on Feb. 6 at the Woody Hayes Athletic Center. Credit: Courtesy of Walt Middleton – OSU AthleticsThe Ohio State women’s lacrosse team (5-2) will return to Columbus after an opportunity missed in a close 16-13 loss to No. 8 Notre Dame in South Bend, Indiana, on Tuesday.The Fighting Irish historically have given the Scarlet and Gray trouble, with OSU now having just a .348 winning percentage in 23 all-time matchups. Notre Dame defeated the then-No.9 Buckeyes 19-7 in their meeting last season.Freshmen midfielders Sage Darling and Liza Hernandez led the Buckeyes in scoring with four and three goals, respectively. Notre Dame freshman midfielder Savannah Buchanan and sophomore attack Nikki Ortega each scored a hat trick.In what was a strong defensive outing for both teams in the first few minutes, Notre Dame struck first, scoring three goals in less than a minute of play. Irish senior midfielder Casey Pearsall scored her 11th goal of the season to begin the onslaught. Ortega and fellow sophomore attack Samantha Lynch would add one each in a span of 23 seconds, stretching their lead to three.Darling scooped up a loose ball in the offensive zone and scored her third goal of the season as she was falling to give the Buckeyes their first point of the day. Ortega then added her second goal of the game before Darling found the net again for OSU.Down 4-2, OSU pulled to within one after sophomore midfielder Erika Keselman bounced one past Notre Dame sophomore goalie Samantha Giacalone. But the Fighting Irish responded with three consecutive goals, moving their lead out to four. The third goal came from senior attack Cortney Fortunato for her 29th of the year.Ortega secured her hat trick with 12:39 left in the first half, pushing the Fighting Irish lead to five. Hernandez scored her first goal of the day, weaving through traffic before shooting as she fell to the ground. Notre Dame picked up two more goals in less than a minute, one from Savannah Buchanan and the other from Fortunato, the second goal of the game for both players. Keselman also scored her second of the contest with 6:51 left in the half, keeping them down 10-5.Fighting Irish senior attack Grace Muller netted her first of the day with 3:07 remaining in the half to give her team a six-goal advantage headed into half. Notre Dame outshot OSU 25-10 in the first and were kept at arm’s reach from the Irish the entire way. OSU sophomore Baley Parrott opened up the second half with two goals, her 14th and 15th of the season. Hernandez added a free-position goal a few minutes later to cut the Notre Dame lead down to three.Darling earned her first career hat trick when she found the net in the second half. Darling’s goal was followed by junior attack, and Co-Big Ten Player of the Week, Molly Wood’s first score of the day, cutting the Buckeye deficit to just two. Ten minutes later at the 8:51 mark, Notre Dame’s Pearsall scored her second of the game giving her team the 13-10 lead, before sophomore defender Hannah Proctor added her first of the year, moving that lead to four. OSU answered quickly with two back-to-back goals from Darling and Hernandez trailed by just two with 6:26 remaining in the game. OSU continuously found a way to get within striking distance, but the Irish scored a few goals of their own to dispel any comeback.Leading 14-12, Notre Dame found a way to net two more goals putting them up by four yet again, this time with just 3:25 left in the game. The Buckeyes added another goal with just 1:29 left when Wood scored her second of the game, but it was too little too late. The Fighting Irish gained possession and ran off the remaining seconds on the shot clock. While OSU had the advantage in draw controls, the Buckeyes turned the ball over a season-high 18 times and were outshot by 10. The win gave Notre Dame its eighth consecutive win of the season.Up NextThe Buckeyes travel to Worcester, Massachusetts, on Saturday to play Holy Cross at noon.
© 2014 Phys.org Finding sea plankton on the outside of the ISS would be remarkable, as the outside of the station is of course exposed to space—a hostile environment, to say the least. NASA officials reported that they were aware that Russian cosmonauts were conducting experiments on the exterior of the space station (primarily on windows known as illuminators), but were unaware of what they entailed. They note that cosmonauts have conducted such experiments as recently as this past week. The same officials report that they have not heard the results of any findings regarding the experiments from the Russian scientists directly, and thus, cannot comment on what the Russians are claiming. One scientist with NASA, Lynn Rothschild, suggested that if the claims turn out to be true, the plankton likely made its way to the ISS aboard a space station module.Reports of the sea plankton findings have come, ITAR-TASS reports, from Vladimir Solovyev, chief of the Russian ISS orbital mission—he’s also reporting that the type of plankton found is not native to the parts of Russia where spacecraft are launched—he theorizes that air currents could have pushed the plankton to the station (plankton is known to make its way into the atmosphere). The findings, he continues, confirm that organisms can live on the outer surface of the space station, something Russian scientists have apparently been studying for over a year—though he didn’t actually come right out and say that the specimens found were still alive. He also reports that the outside of the space station is covered with material from spacecraft engines that is emitted as they come and go. Of concern are the illuminators, which now need to be polished. Explore further The International Space Station is featured in this image photographed by an STS-132 crew member on board the Space Shuttle Atlantis after the station and shuttle began their post-undocking relative separation. Credit: NASA/Crew of STS-132 The Russian news agency ITAR-TASS is claiming that Russian officials have confirmed that Russian cosmonauts have found sea plankton on the outside of the International Space Station. The news agency reports that the cosmonauts have also found traces of other organisms on the outside of the station as well. To date, no other news group has been able to confirm the report and thus far it appears no other agency, including NASA has been able to confirm the claims made by the Russians. Russian cargo craft docks with ISS, science satellite fails Citation: ITAR-TASS claims Russian cosmonauts have found sea plankton on outside of International Space Station (2014, August 21) retrieved 18 August 2019 from https://phys.org/news/2014-08-itar-tass-russian-cosmonauts-sea-plankton.html This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no part may be reproduced without the written permission. The content is provided for information purposes only.
If you are young and love Facebook, keep it to just “liking” and minimise your virtual circle of friends to cut the upcoming depression risk.According to researchers, the social networking site can have positive and negative effects on the levels of a common stress hormone in teenagers.The team found that having more than 300 Facebook friends increased teenagers’ levels of cortisol while those who only posted “likes” on their Facebook friends to encourage them actually decreased their cortisol levels. Also Read – ‘Playing Jojo was emotionally exhausting’“We were able to show that beyond 300 Facebook friends, adolescents showed higher cortisol levels. We can imagine that those who have 1,000 or 2,000 friends on Facebook may be subjected to even greater stress,” explained Professor Sonia Lupien from University of Montreal.“While other important external factors are also responsible, we estimated that the isolated effect of Facebook on cortisol was around eight percent,” Lupien noted. Lupien and her colleagues recruited 88 participants aged 12-17 years who were asked about their Facebook use, number of friends, self-promoting behaviour, and the supporting behaviour they displayed towards their friends. Also Read – Leslie doing new comedy special with NetflixAlong with these four measures, the team collected cortisol samples of the participating adolescents. Other studies have shown that high morning cortisol levels at 13 years increase the risk of suffering from depression at 16 years by 37 per cent. While none of the adolescents suffered from depression at the time of the study, Lupien could not conclude that they were free from an increased risk of developing it. “We did not observe depression in our participants. However, adolescents who present high stress hormone levels do not become depressed immediately; it can occur later on,” Lupien emphasised. Some studies have shown that it may take 11 years before the onset of severe depression in children who consistently had high cortisol levelsThe study is one of the first in the emerging field of cyberpsychology to focus on the effects of Facebook on well-being. “Developmental analysis could also reveal whether virtual stress is indeed ‘getting over the screen and under the skin’ to modulate neurobiological processes related to adaptation,” the authors noted in a paper published in the journal Psychoneuroendocrinology.
Darjeeling: Darjeeling lost a brave son in an IED explosion near the Line of Control at the Nowshera sector in Jammu and Kashmir’s Rajouri district on Friday. His mortal remains will arrive home on Sunday. Two explosions had taken place near Roopmati forward post in Pukkharni area at 4:35 pm and 6:10 pm respectively on Friday. The explosions killed Major S J Nair and Rifleman Jiwan Gurung. 24-year-old Rifleman Jiwan Gurung hails from Lamahatta in Darjeeling. He had joined the Indian Army a little more than four years ago. He is survived by his mother Poonam Gurung. His mortal remains will arrive at Bagdogra Airport on Sunday and will proceed to Lamahatta where his last rites will be performed amidst full military honours. Binay Tamang, Chairman of the GTA, extending condolences to the bereaved families stated: “Gorkhas have been sacrificing their lives protecting the borders of this nation.”
But this is what you want: OK, I know you don’t literally have that old Xerox computer system pictured above, unless your spare room is a data-processing museum. It dates from the early 1970s. What you see at the top is not only a quaintly rudimentary processor, but also one of the very first mice (“mouses” is also correct, my Internet dictionary says). The prototype rollerball mouse was constructed in 1972 by inventor Bill English. It provided the user with a simple, effective way of interacting with the computer screen, and it was so perfectly functional that it hasn’t much changed in 40 years. Although mine is now optical rather than mechanical, I still use a mouse all the time. The second photo is of course of Tony Stark – AKA Ironman, from the wildly successful movie series of the same name – as he plays with his futuristic computer setup called Jarvis (actually an acronym for “Just A Rather Very Intelligent System”). The point is that four decades on, we’re interacting with our machines using a technology that predates even the term “personal computer,” which wasn’t coined until 1977. Trackballs, trackpads, even touchscreens are just outgrowths of the original. Question is, since the mouse does such an admirable job of performing the mundane tasks associated with what most of us mostly use our computers for, do we really need something like Jarvis as a replacement? Most likely, no. If we were scientists trying to improve upon Einstein or military strategists looking at deployments across the planet, then it might make sense to be surrounded by holographic virt-screens that float in the air and are manipulated with hand gestures. But for home or the average office? Well, let’s just say that while very few of us really need a Jarvis, it sure would be fun to have one. In any event, even if we were as wealthy as Tony Stark, the Jarvis would still be just a pipe dream. We can’t go to the Apple store and buy one today, and we won’t be able to in the near future. Nevertheless, there are some Stark-caliber smart people out in the real world who are rethinking the computer/human interface, and they’re doing some interesting things. Change is coming. The easiest modification to make is to add voice recognition, and that’s been around for a while. Dragon Dictate, the first such commercial product, debuted in 1990, at a budget-busting price of $9,000. Much better was Dragon’s NaturallySpeaking software – which did pretty well with basic speech to text, though it took a while to train – which first appeared in 1997, at a still-costly $695. Microsoft and Apple built speech recognition and voice commands into Vista and Mac OS X, respectively, but they never really caught on. Not much has been done since, except in the mobile space, where voice recognition is particularly apt. Google launched an app for the iPhone in late 2008 that linked voice queries to the browser. More recently, in October of 2011, Apple presented us with Siri, the “virtual personal assistant” first implemented on the iPhone 4S. Siri is a jump ahead in that it doesn’t simply recognize words; it enlists powerful, Cloud-based artificial intelligence and statistical analysis that help it to decipher the probable meaning behind a user’s questions – however garbled they may be – and to deliver appropriate responses. It also learns more about you as time goes on and gets better at understanding your personal idiosyncrasies. Naturally, would-be imitators have popped up here and there in the marketplace and, while Siri remains the gold standard, nothing in the tech world is forever. In the near future, for example, Siri may have to defend its position from Sherpa for Android, launched in April of this year. Sherpa is taking dead aim not only at smartphones, but also at wearable computers such as Google Glass. That is, if Google itself doesn’t co-opt the space first. It has introduced its enhanced voice search app for iOS and Android, and is extending the feature to Chrome for desktops and laptops as well. Having the ability to make voice connection with the Internet is a no-brainer as far as mobile devices are concerned. It’s the natural thing to do. But will we talk to our home computers too, for all of the functions that lie beyond speech to text? Eventually we probably will, provided we can overcome the natural embarrassment of treating a machine like a living entity. Google is already pushing us in that direction with the Chrome voice search feature. But that’s not all. There are some other interesting technologies in development that seek to redefine the human/computer interface. Touch-free interactions are one way to go. They may face some headwinds, since touchscreens are all the rage at the moment, and Windows 8 was designed with touch controls in mind. But some serious innovations are on the way. One company, Leap Motion, has designed a device that grants a fingertip the power to control Win 8 without the need to physically touch anything. You can pull up apps, surf the Net, all the usual stuff. But you can also make music, explore Google Earth, or draw and paint. The user is essentially an orchestra conductor, but without a fixed score. Awesome. Leap Motion’s unit is scheduled to ship on July 22 and will retail for $79.99. Thalmic Labs has just raised $14.5 million in a private financing to allow it to join the fray. Its entrant is the MYO, an armband worn just below the elbow on either arm that detects the electrical activity produced by the user’s muscles and uses that to control and interact with various technologies. Move fingers, hand, wrist, or arm to surf the Web, control the background music, play games, deliver a slide-deck lecture, fly your quadcopter, or pilot a robotic four-wheel vehicle. MYO touts its advantage over the Leap as being non-location-specific. That is, you can be walking away from the computer and still control it. The MYO is accepting preorders at a $149 price point, and has so far taken over 30,000. Those signing up won’t be charged until the unit ships, but when that will be remains up in the air. Neither of these says anything about offering a virtual keyboard, which is probably to the good. Stabbing at the air to make words sounds pretty awkward. Next there is the Oculus Rift. The Rift is a head-mounted stereoscopic, 3D, low-latency virtual reality display that immerses the user in whatever he or she is doing. At present, it’s game-centric, but future Internet applications are likely to be pursued. It exists only in prototype form, but Oculus is raising money through Kickstarter to help speed it into production. Nearly everyone’s heard of Google Glass by now, which we wrote about in our April 25 edition of the Daily Dispatch. It’s being field tested by a coterie of volunteers, with general release expected some time next year. Oblong Industries’ g-speak™ is probably the closest thing yet to Jarvis. Employing a pair of special gloves, it allows the user to do a wide range of gesture-controlled things. Especially cool are the ability to transfer virtual objects from one screen to another and the provision for collaborative work. It’s around today, but don’t look for this one in stores anytime soon, though. G-speak, according to the company, is used “to address high-value, real-time, big-data, and big-workflow challenges in applications such as military simulation, logistics and supply chain management, and energy grid management.” Not the sorts of challenges you’re likely to encounter in your living room. You can, however, sample the possibilities with Oblong’s Greenhouse ecosystem, which offers manipulation controlled simultaneously by a Leap and a Kinect. Speaking of which… Sometime this fall, probably in November, Microsoft will commercially launch the Xbox One, which had a “reveal” on May 21 and was fully demoed at the E3 Convention this week. The Xbox One aspires to be the first all-in-one entertainment center, integrating a game-playing console with controllers for everything we enjoy that comes in the form of digital information, including broadcast TV; cable programming; CDs and DVDs; streamed music and video; and Internet activities, including Web surfing, YouTube, Skype, social media, and so on. Switching from one to another will be instant and seamless. Additionally, a Kinect (version 2.0) will be an integral part of the system. The Kinect, introduced in late 2010, has been a modest success for Microsoft, with some 20 million units sold as of the end of last year. It’s a sophisticated motion sensor that permits the user to become the game controller, through a wide range of body movements. At this point, though, the Kinect is probably more famous for the huge number of hacks for which it’s served as the centerpiece, from assisting with surgery to piloting a shopping cart that follows wheelchair-bound shoppers around. As an Xbox One component, the Kinect will make things easy not just for gamers, but for someone using any one of the inputs involved, via either gestures or voice commands (saying “Xbox On” fires it up, even when it’s in sleep mode). The potato will never have to detach from the couch. Whether the Xbox One catches on as the next-gen game console – and it’s going to get some stiff competition from Sony’s Playstation 4 – Microsoft has begun sprinting flat out toward a goal that its engineers have playfully nicknamed “Home 2.0.” The company envisions interconnected wall screens and Kinects in virtually every room, and remote control of every appliance and system in the house with an outstretched hand. It’s already put together an “Envisioning Center,” where employees develop and prototype ideas that could be used by consumers in the next five to ten years. Is that the way we want to live, cocooned in an electronic environment responsive to our every whim? Perhaps… perhaps not. But it seems certain that the way in which we communicate with our computer is going to change, and soon. [Ed. note: With new ways of computer interaction coming fast, some small companies with cutting-edge technology will surely rise to the top… or get bought out by the big boys. Just the kind of high-reward companies that we recommend each month in Casey Extraordinary Technology.] Bits & Bytes The iOS 7 (Wired) For those waiting for the next big thing from Apple, Monday of this week was, as Wired put it, “nerd Christmas.” The new iOS 7 arrived, and Wired called it a “radical redesign of Apple’s mobile experience.” Check out all the new features. Bringing Sexy to the Freight Industry? (The Next Web) No, it doesn’t involve making those silhouettes on 18-wheelers’ mudflaps more explicit. It’s just about FreightOS, a new company bent on dragging the freight/cargo industry, kicking and screaming, into the 21st century. Says CEO Zvi Schreiber: this is “simply the equivalent of Expedia/Orbitz/Kayak for the shipment of goods rather than people.” The End of the Game Console? (CNET) While Microsoft and Sony battle at the E3 Conference over favorable publicity for their new gaming systems, one observer calls both of these consoles “lumbering dinosaurs.” See if you agree. Fly Me Some Squid (The Guardian) Finally, for our whimsical app of the week, the hands-down winner was this “mobile” delivery system employed at a London sushi restaurant. This is what you have: